Sunday, 2 May 2010

Learning Cycle

Stage 1: I like to push myself to achieve on film what I have in mind. And that can only happen by trial and error. So by setting myself difficult scenes with effects and visual compositing I would plunge in an unknown world to me and try until I achieve my goal. Therefore I would say that I start by the concrete experience. I have to try and see the outcome in order to localise the problem in post production. You don’t learn in film school every aspect of filmmaking as in 3d animatrix for example. To become a pro in every field you would have to commit your entire life to learning. With my past experience in filmmaking and acting , I can confidently say that I have a routine which allows me to set a scene, the lights, the camera and direct the actors comfortably. The difficult part would come later with the end result of the shot. There are suddenly many question to answer while filming and many more after. That is fascinating to me and that motivates me in getting the as close as possible to what I have in mind.

Stage 2: Once I have loaded the shot onto my screen and identify the problem, I would start with my research. There are many websites one can visit and refer to depending on your objective. In visual effects in Adobe’s After Effects Professional, my favourite sight is Video Copilot which you can find a link on my blog. There are many tutorials to watch and learn. My favourite aspect of that site is that you learn so much by doing these tutorial that once you have to do a project you can apply tricks of many tutorials and merge them together in order to compliment your project. That aspect of learning is very interesting because there is a double learning experience. You don’t only analyse what you have done wrong and what you should do in the future but you realise as well your progress. That would be my reflective observation if I would refer to Kolb’s learning cycle. Having realised my learning progress, I would then precede to a second analysis stage where I would try to create a more adaptive approach that suit my project and me better.

Stage 3: I believe that now starts the abstract conceptualisation. The result I will have gained by now is called a draft. I will serve a reference guide to future enhancements. I hav something to look at repeatedly and can therefore make alterations or conclusions to on how my strategy will change during the course of actions. During that stage I am learning far more than before as I am in a advanced stage within that project and can related to many sources, trails and errors. I can determine whether the lights, the camera angle or the entire approach was wrong. Therefore, my future steps will be more accurate. Having said that, the tutorials I refer to can be followed at a faster pace. The pace of my workflow will have increased drastically and be more accurate. The result of the changes I will have made will be more visible and tackling a second shoot will be more confident and professional. At that stage the original idea in my mind will have changed, as I know the result already I am seeking, and therefore the I can start making a far better shooting plan for the second approach.

Stage 4: Before I used to go with my original Idea and enter the set with an average plan to my average idea I had in mind. Now, with the previous shoot’s experience, I would have changed the approach the workflow and the strategy with which the shoot has to enfold. Here the active experimentation is achieved whereas before was just an experiment. Knowing what the shot needs to look like and how long I need handles at the beginning and at the end for example, by now I would have created a far more detailed shotlist - a list decrypting to each department what shot is needed for the final edit – in order to check all the assets needed to create the final product in post production. To be a bit clearer with a simple example: A compositing shot for instance with one character talking to his in post duplicated twin in the very same shot, the actor needs to act twice in two different positions incorporating different acting. Further to that the camera needs to be lock off so the splicing of the shot can be done easily and in just on click of a button. Are both characters interacting with the same object in the same shot, then it becomes trickier. An example I was dealing with is a shot consisting of a person sitting in one car and his twin sitting in the other car looking at each other and the windows close. The difficult task was that the camera was on the side pointing at the first twin in the foreground and the second twin in the background. By shutting the windows the glass would become a problem in the final compositing. Have I known that before shooting I would have a fare better result than I have in the final edit. Sometimes there are just no time for re-shoots and I have to make the best I can to satisfy the client. But now that I have gained that experience in that example I can say that next time won’t an active experiment but a concrete experience.

My Admirations #3

JAMES CAMERON

James Cameron is a director I strongly admire for his constant achievements in undertaking projects of huge scale. Films like the Terminator, Aliens, The Abyss, Terminator 2, True Lies, Titanic, and now Avatar make me realise, that when you think there is a limit to what you can achieve on film, James Cameron is always one of the pioneering filmmakers looking to move the art form forward.

His finesse and attention to detail in the production design and the special effects point to his past as a miniature model maker for the Roger Corman Studio. From there he soon moved on to art directing for sci-fi movie, Battle Beyond the Stars. He later did special effects work while all the time honing his skills as a writer. The first script he wrote was for the film TERMINATOR, which he gave up the rights to in order to direct. After Terminator’s success he took on the director’s job for ALIENS, the sequel to Tony Scott’s Alien, which won several awards and Academy awards. That propelled him onto the Film Industry’s market as a valuable asset.

He stayed in the Sci-fi genre with two following films- THE ABYSS and TERMINATOR 2- which had groundbreaking SFX. Terminator 2 was so popular it made Cameron a brand name.

He excelled himself with Titanic by leaving the sci-fi genre but staying within the SFX world. He created a love story as tragic as Romeo and Juliet set against real events and formula resulted in the most financially successful film of all time.

Avatar is launching soon in cinemas worldwide were Cameron, again, breaches the boundaries filmmaking, this time with the use of his very own 3D cameras. It is just fascinating to me how dedication and precision can motivate someone to do the things he has. Avatar may not appeal to me personally but from what I have heard and seen I’m pretty sure he will leave his audience flabbergasted once again.






My Admirations #2

ROBERT RODRIGUEZ

Robert Rodriguez is one of the filmmakers I admire because his success story and achievements give me strength to carry on fighting my way into the film industry.

The first time I heard his name was when I saw DEPERADO, starring Antonio Banderas and Selma Hayek. It fascinated me so much that I watched it several times and began to do some research. That is when I found out he made an earlier prequel (El Mariachi), which now famously is said to have cost him $7,000 to make. It fascinated me to learn how he managed to acquire the money for the film. There are all sorts of rumours but one fact is true- he took part in medical research studies and was paid to be a lab rat.

He is what I call an all-round filmmaker. He loves to be on set and have an active role in everything from writing, camera operating and photography, editing, composing the score and to of course produce and direct.

The film El Mariachi brought him success at the Sundance Film festival, which won the Audience award and a distribution deal with Columbia Pictures. Thereafter, he was given a $10 million cheque to make Deperado, which allowed him to bring a star on board in Antonio Banderas and helped establish Selma Hayek to an American audience. He then created his own production base, Troublemaker Studios, in the attic of his home.

Robert Rodriguez is talented filmmaker who likes to push the boundaries of filmmaking. After releasing his book Rebel Without a Crew, he inspired thousands of young independent filmmakers to pick up a camera and try to enter the film industry.
He then began inspiring people to pick up a digital camera instead of a film camera, by exploring new techniques in his later films and advancing the use of these techniques for filmmakers worldwide.

His recent films such as SPY KIDS, the Desperado sequel ONCE UPON A TIME IN MEXICO emerge from his attic straight onto the big screen. I am very much inspired by that fact.

Here is a "two part" behind the scene of Troublemaker Sudios: "inside Troublemaker Studio"

My admirations #1

GEORGE LUCAS

George Lucas has to be mentioned as one of the professional people I admire. He not only pushed his vision forward right after graduating from USC with his award winning short film Electronic Labyrinth: THX 1138 4EB, he managed to put Fox back onto the financial map with Star Wars. In an unheard of move for it’s time, he waived his director fee for Star Wars in order to get all the licensing rights for toys, games and t-shirts…it turned out to be a shrewd business decision and merchandising suddenly became all the rage Hollywood. You could say he fought against the big studio chiefs at their own game and won because he quickly became a heavyweight in the industry.

Having earned millions his creative mind did not stop there. Many more important films, like the Indiana Jones films (for which he created for Steven Spielberg to direct and the completion of the Star Wars series left a big impression on me as a kid.

He then began to create companies to assist him and others in order to make films.
THX (named after his first film) is a sound system he put on the market and is the leading system in cinemas worldwide. SKYWALKER SOUND is his post-production facility which deals with sound creation, finesse and engineering in films. Not to forget, ILM (Industrial Light and Magic), which has created CGI special effects for some of the most important films of the last twenty years (Terminator 2, Jurassic Park) and still to this day continues to push the boundaries of the cinematic experience.

He has created his own studio, Lucas Arts, which is located on the Lucas Ranch. The irony is he created his studio to independence from the big Hollywood studios only to become a major player in his own right. It’s hard to think of George Lucas as an independent figurehead after so much mainstream success but the fact is he has always stayed true to his own creative needs and that’s why I admire him so much. Everything else- the Lucas Ranch, ILM- was born out of his desire to aid the filmmaking process and has put him in a limitless position to achieve whatever he wants.

Hi

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Here, I hope you will find interesting aspects of my work, my workflow, my inspirations, motivations and I hope that herewith you will get to know a little bit about myself. Because of technical difficulties and workload, I was not able to maintain my old blog. Therefore I have create this new one...

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